Serj Goldman

Gamification product lead. 15 years in games, over a year in iGaming.

Portrait of Serj Goldman
Tbilisi, Georgia. Open to work, can start immediately.

Mechanics that keep players

For 15 years I have built mobile games and the mechanics that keep players and make them pay: retention, monetization, conversion. For more than a year I did the same for casino brands at BrainRocket.

I started at a small startup where survival was the daily question. I still think in metrics and efficiency.

In short

Looking for
Head of Gamification, Head of Product, Product Manager, Product Director. iGaming first, then mobile F2P: product, producing, C-level.
Format
Full time or B2B contract (registered sole proprietor in Georgia). Tbilisi, remote, travel or relocation across Israel and Europe.
Start
Immediately
Languages
Russian, native. English, advanced. Hebrew, beginner.

In numbers

30% FTD conversion across different BrainRocket brands after my deposit-locked onboarding bonus. Before it, 11%.

  • 15

    years in games

  • 8+

    years managing and mentoring product managers

  • 6

    projects end-to-end in one year at BrainRocket

Track record

  1. May 2025 to August 2026

    Senior Product Manager / Producer

    BrainRocket, iGaming

    • Three internal products from scratch to release, FTUE and onboarding included.
    • Casual games as a meta layer for the brands, built from scratch and adapted from external studios.
    • Designed a deposit-locked onboarding bonus: FTD conversion went from 11% to 30% across company brands.
  2. 2011 to 2025

    Chief Product Officer / General Producer, co-owner

    Game Garden, mobile free-to-play

    • Grew the studio’s projects from zero to millions in revenue.
    • Owned the commercial side as a board member: product, monetization, marketing and UA.
    • Built the marketing, analytics and creative production departments from scratch.
  3. Industry

    Expert and lecturer

    HSE University, consulting

    • Examination committee member, Video Game Design course at HSE University.
    • Independent expert and consultant in game development and mobile marketing.

Fairy Farm, Fairy Kingdom

Produced as General Producer.

Criminal Stories, Love Choice (with MGVC / My.com), Florescence

Set the product direction, defined the target audience and setting, ran early market tests.

Off the clock I cook, take road trips around the country, write music and listen to a lot of neuroscience lectures.

The lectures go straight into how I design mechanics. And I am raising a dog.

Off the clock