Creative production

A creative starts with what the audience fears and wants.

A brass pad controller with one pad lit amber

Four motives

I analysed more than a hundred creatives and wrote down which motives players react to.

A creative either hits one of the four, or it does not go to test.

  • Fear
  • Safety
  • Self-realisation
  • Relationships

Tripled: CTR on the creatives built with this formula.

What it gave at Game Garden

Ad campaign efficiency
doubled
Creatives analysed
more than a hundred

The cycle

When the audience or the placement changes, the cycle starts again. For a new niche the method stays the same: first read the audience, then go to production.

  1. 1Hypothesis
  2. 2Production
  3. 3Test
  4. 4Conclusion

What I own

  • The full creative production cycle, from a hypothesis to a live test.
  • Briefs for creative production and sign-off on the result.
  • At Game Garden I built the creative production team from scratch and ran creative development myself.

The picture comes last.

First we figure out who it is for and what it is about.